DEV BLOG 2018-05-03T19:49:50+00:00

Titlescreen

We recently finalised our new titlescreen. Given that it's one of the first visual elements the future shepherds would discover from the game , we wanted to push the quality and give it a special care. A previous [...]

Rail cutscene tool

Quick preview of one of our last tool created in the editor. It took more time and more coffee that it should have taken. 🙂 We needed a tool that help us to create dynamic [...]

Open sesam !

We"re opening some doors to let you guys check out this art dump.... Doors, doors, doors, moooore dooors.

Post Mortem / 2015

When we started working on Quarantime, our lifestyle was different. It use to be an end year school project with all the academic and social guidance from professionals you would expect to get from [...]

Stress is money, Blurp is the solution !

We assume that stress became an evil that took control over the world. this evil is everywhere, it is exchanged, it became money and can be relieved or tamed. The fact is that stress [...]

Trailer is out !

Quarantime is the first indie game where you play a zombies shepherd ! This is an arcade survival game based on Stress. In this scoring game you will have to cross an endless number of [...]

Quarantime Story line

Burnout, harassment... of course working isn't always a cakewalk. At all levels,  stress can interfere with your productivity and impact your physical and emotional health.  A survey conducted that more than 1 of 3 workers suffer [...]

Welcome to Quarantime !

Quentin Didier, Renaud P. Carpentiers and Gregory T.Kabishi are excited to annouce to you our in-development, Quarantime ! It wasn't easy but before we get any further we really wanted to thank a cupple of [...]